4 Baby Pac-Man Games
04/04/00
We are currently restoring 4 Baby Pac-Man games. They started out as 5 games, but one has a pretty bad cabinet. They have PCB problems and are generally filthy. There is not much cabinet work to be done, so we are limiting the pictures until one is done.
Note: We will have some parts available if anyone else is restoring a Baby PacMan. Email us at: appolo@mediaone.net
Baby Pac-Man #1: (Sold - delivered)
Done:
Fixed Solenoid / Light driver PCB so all playfield lamps will light
Replaced two ROMs in the Vidiot
Replaced the CMOS RAM and socket on the MPU (Thanks, Jim!)
Added one of Bob Robert's battery packs to replace the one on the MPU
Re-soldered all connections on the Power Module to ensure proper power distribution
Replaced fuses with the appropriate ratings
Playfield work
Touched up the paint where bare wood was showing
Cleaned all the metal
Cleaned it thoroughly with Novus #2
Waxed it with Carnauba Wax
Rewired some solenoids and switches that were wired wrong
Cleaned all the playfield plastics and metal pieces
New rubbers and pinball's
Thoroughly cleaned the cabinet - inside and out
Installed new front door lock
New leg levelers (from Matt)
Cabinet Shots:
Screen Shots:
Baby Pac-Man #2: (Traded - delivered)
Done:
Fixed Solenoid / Light driver PCB so all playfield lamps will light
Replaced the CMOS RAM and socket on the MPU (Thanks, Jim!)
Re-soldered all connections on the Power Module to ensure proper power distribution
Replaced fuses with the appropriate ratings
Playfield from our other game (we have another for our personal game)
Thoroughly cleaned the cabinet - inside and out
Repainted inside the cabinet with flat black
Repainted the marquee holder
Cleaned and polished the coin box
New rubbers and pinball's
3 new locks (2 back door, 1 coin door)
Purchased a monitor and added a cap-kit
Rewired the harness monitor connector to match monitor pinouts
New monitor bezel
Cabinet Shots:


Baby Pac-Man #3: (Our game - pics soon)
Done:
Fixed Solenoid / Light driver PCB so all playfield lamps will light
Replaced the CMOS RAM and socket on the MPU (Thanks, Jim!)
Added one of Bob Robert's battery packs to replace the one on the MPU
Playfield work
Touched up the paint where bare wood was showing
Cleaned it thoroughly with Novus #2
Clean all pieces (plastic and metal)
Put it back together (all major parts were removed for cleaning)
Replaced the fuse holder under the playfield (lights were dim)
Solenoids are all working
New rubbers and pinball's
Thoroughly clean the cabinet - inside and out
Replaced amplifier chip on the Vidiot - it was missing
Replaced the rotted (and rusty) bottom with the nice bottom and wheels from cabinet #5
Moved all of the parts into the cabinet from cabinet #5 (including back door)
Replaced the power cord with one that has a 3-prong plug
Glued the T-molding back in on one side
To Be done:
Playfield work:
Wax it
Get all the lights working
Finish assembling it
Add the new marquee and the front glass we already had here
MPU is being repaired - it failed with a communications error
Baby Pac-Man #4: (Done - Sold)
Done:
MPU has be re-jumpered and is now working (Thanks, Jim!)
Power Module burned pin has been removed, cleaned, and replaced
Monitor has be re-capped and is working nicely
Power assembly has been installed into game
Made Playfield Top Glass (converted a monitor glass to a top glass) -
40% of the silkscreen was missing and they happen to be the same size
Removed the rest of the silkscreen
Removed the metal strip from the bottom
Added the plastic side strips
Cabinet glued together (it was spreading apart at the top)
MPU - R113 replaced with a diode
Added a new battery to the MPU so high scores can be saved
Playfield is completely working
Replaced some SCRs on the Light / Solenoid Driver PCB
Added locks to the back door.
Removed smoked plexi over the monitor. It was hazy and made everything look too dark.

Baby Pac-Man #5:
#5 is a definite parts game. The cabinet while clean was missing artwork and had some holes in the side. It was missing too many parts to consider even putting it back together. It has also been taken to the dump. Still available (offers being accepted):
Playfield plastics
Broken Vidiot (Bad ROM sockets, Missing Amplifier chip, missing socketed chips)
Broken Light Driver PCB (all solenoids energized - blows 1A fuse under playfield)
Control Panel with stick, 4 flipper buttons, and 2 start buttons
Already sold or traded:
Wiring Harness with speakers
Broken MPU
Coin Door
There are certain problems with the playfield that may happen that can cause problems. These problems are not detailed in the manual or in the Bally repair guide.
One problem I encountered was that the game would not complete initialization once another (untested) playfield was added to a fully working game. The following chart describes the conditions that may happen and what the causes are. These were determined by taking a completely working playfield and removing the connectors one at at time to see the symptoms.
| Symptom | Cause |
| General Illumination (GI) Lights work Game Doesn't Boot No Communication after pressing Vidiot Test Switch |
Playfield AC connector disconnected
(Check AC on under side of pf) or Bad Fuses under playfield or Connector near rear door is disconnected |
| No General Illumination Lights No Solenoids Energized during initialization |
Playfield disconnected at J! - Power module |
| Flippers don't work | J10 from Light / Solenoid Driver PCB disconnected |
| Non - Flipper Solenoids don't energize Drop Targets Reset, Drop Target knock-downs except for #5, and Flippers do work during solenoid test |
J6 from Light / Solenoid Driver PCB disconnected |
| #5 Drop target knock-down doesn't drop | J5 from Light / Solenoid Driver PCB disconnected |
Any and all help or recommendations accepted.
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Send email to: appolo@mediaone.net
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